A couple of snapshots taken from additional VFX sequences created for '95ers: Echoes'. I already worked on the flick over a year ago but recently was approached to prepare several additional shots - over 30s of action-packed battle scenes including ships exploding mid-air.
During a few intense weeks, I went from initial design and 3D animatics, to modeling, texturing, matte painting and compositing. Majority of animation, like lasers, ships flying and falling into pieces, is key-framed in Maya. Pyrotechnics were created using Maya Fluids, dynamics and presets, which were rendered as image sequences and distributed in Nuke's 3D space. Fortress model was a pretty detailed 3D asset, with many textures projected onto it for extra detail. The environment is mostly a matte painting, in two versions, nighttime and daytime. Some of the shots you can see in the new trailer for the movie below, they will be soon included in my updated demo reel.