Playing around with strata filter in Vue. More sophisticated stuff is coming your way, so get ready for more environments.
Sunday, August 25, 2013
Thursday, August 15, 2013
'Advanced Photoshop' Issue 112 - illustration and tutorial
Here's something I cooked recently for 'Advanced Photoshop' magazine. A post-apocalyptic illustration and a few-pages long tutorial on how to mix 2D and 3D. You can pick up the latest issue here
Monday, July 29, 2013
Snapshots from lecture in Cracow
A few months ago, I gave a lecture about my work on 'Cloud Atlas' and concept art in general, at AGH in Cracow. It was a nice event and hopefully will grow bigger and bigger.
Sunday, July 28, 2013
Feature at ConceptArtWorld.com
Popular website Concept Art World featured some of my works here. Thanks guys!
Wednesday, July 24, 2013
New job and a few big changes
Having been updating for a few weeks but there is a good reason behind the delay. I have moved to another city (always a hassle) and picked up an art director position at IDFGlobal. Some new things are coming soon though, including a cover image I did recently for an upcoming issue of 'Advanced Photoshop'. Cheers!
Friday, June 21, 2013
Assault on Silver Fin (aRevolution project)
In the finale of the story, the protagonist, merged with the modified industrial mech, leads the resistance by attacking the government HQ situated at the top of Silver Fin. The structures' defensive systems are initiated to aid Government Police forces who are already after the attacker. In such situations, smart missiles can be used to lay down an effective barrier that can at least slow down the pursuit.
Choosing the external wall of the building is a good idea to get to the top but the distance is still significant and there is no place to hide. Mech's camouflage system can only last so much and eventually only the skills of the operator allow him to evade heavy rounds.
Thursday, June 20, 2013
'aTeam' (aRevolution project)
Quick snapshot of the main protagonists of the story.
Stan has a couple of NeuralNet controllers on his forearms to hack and manipulate systems remotely (up to ~100 meters away). Useful for disrupting your enemy's guns or messing with the power sources of machines/computers.
Sandra has a typical field armor, adopted from a standard military issue, with some custom gizmos, like gravity-shifter or electro-shell mode (nice for neutralizing electrical charges and projectile weapons). Her primary weapon is a double 'edged' energy vibro-sword, which can withstand around 100 blows before his battery runs out. Sandra has several spare ones, just in case she gets into some serious hack-and-slash situation.
Buzz is the head of the resistance in Atoll 7. Originally a mechanic, he supervises all the technical aspects of the movement, including network hacking and cybernetic implants hardware. He himself built more complicated elements and is largely responsible for embedding alien neuro-controllers into the mech suit created by the resistance. His own suit consists mostly of an old repairmen protective gear, used in hazardous environments decades ago when the Atoll was in early construction stages.






