Wednesday, July 15, 2015

New stuff is coming... eventually...

Oh, boy, it's been a long time since the last post, if I may state the obvious. What can I say? I've been working round the clock on my current gig, a very exciting TBA (soon) game for PC, scheduled for release in 2016. Over 9 months of solid work so far makes it the longest project I've been involved with to date. I've produced tons of concept art, storyboards, even animatics, some of which I hope to share with you once the project info is released, hopefully within the next month or two.

Apart from that, I'm trying to find some time for 'Razordome', currently preparing a layout for each individual page, polishing the script and planning all the interactive content. I'm also working on a couple of teaser images that will be added to the project's official website, along with some additional info. Till next post.

Saturday, April 25, 2015

'Razordome' - the work begins

In the midst of all the client's work, I've started working on my first interactive artbook 'Razordome', which is a visual development of a sci-fi story, scheduled for release in 2016. It'll be full of concept art, storyboards, sketches and even matte paintings, with a bunch of short clips and animated camera projections. You'll be able to follow an exciting story and enjoy some hard-core action. I will post some updates about it here but for regular info and small teasers, make sure to check my RD developer's journal on Facebook. Join the League!

Monday, March 9, 2015

'Jupiter Ascending' concept art

Finally, time has come to share some of the concepts prepared for 'Jupiter Ascending'. It's been 3 years already since I worked on that movie and it was great to finally see it in all its IMAX glory. If you haven't seen it yet, do yourself a favour and rush to the nearest cinema. It's one of those things you have to see on big screen. For my part, I worked on Aegis cruiser and ZERO's (flying mechs) assembly and deployment system.

Anyway, below is a glimpse and check the full gallery here. Let there be spaceships!

Thursday, March 5, 2015


OK, here's the first project I worked on recently. CEEK is a next-generation fully immersive entertainment and social virtual reality platform being developed by Next Galaxy Corp. featuring a combination of live, virtual and augmented events. For this ground-breaking project, I designed the main locations to be visited and explored in VR, many promotional materials as well as Ceekars™ - high-tech audio headset, an integral part of the whole experience.

Check out the selected concepts here

Thursday, February 12, 2015

Interview about concept art featuring some 'Jupiter Ascending' work

Hope you guys enjoyed 'Jupiter Ascending', which is already called as one of the most visually spectacular movies ever. Here's a short interview I gave about some of the aspects of concept design and workflow, featuring a couple of artworks prepared for 'JA'. Full gallery, as well as concepts created for two other projects I've worked in the past few months, are coming later this month.

Interview with Penthouse Magic: click here

Saturday, January 3, 2015

Welcome in 2015!

And here we are, in 2015. I'm still busy with professional work, pretty much 24/7, so nothing personal to post at the moment. I know, I know... However, what little time I have to do something of my own, I use for a personal project I mentioned in the last post. Hopefully, I'll be able to give a small sneak peak in a couple of months. But hey, three of the pro gigs I worked on between 2012-now are soon to be out there in the world, in February/March, starting, of course, with long-awaited 'Jupiter Ascending'. That means quite a big update to the portfolio and many cool artworks to show. More info soon!

Monday, November 24, 2014

'Phoenix 9' and VFX breakdown

No posts recently, since I've got too much work and no time for personal stuff. I'm heavily concepting for a couple of exciting projects, both to be announced early in 2015, I believe. However, I have a big personal project coming up but for details I'll direct you to its official website when the time comes :)

In the meantime, you can check out this short 'Phoenix 9' that debuted online a while ago, for which I prepared some matte painted post-apocalyptic elements. There is also a VFX breakdown (my additions are shown mainly at 1:16 - 1:21) with some impressive effects done in Blender. And who says it's not a production worthy app?