As my cooperation with CEEK continues, new options are being prepared. One of the newest additions is a jewellery store with Richline collection, which will have its own VR environment. Based, on course, on my concept art (though very little is seen in the clip below). Soon, new batch of artworks will be published. Check here for an article about it.
Saturday, October 10, 2015
Monday, October 5, 2015
Yesterday, exactly 12 months on the current gig have passed. Tons of concepts done (and other art-related stuff) and the official website is about to launch. Some of that art was accomplished with an assistance from Shade 3D, pretty kick-ass 3D app from Japan. Since it's relatively unknown to the 'Western audience', I'm cooking a small introductory tutorial, which will be available for free on my Gumroad in a week or two. Later on, if there is any interest, more specific, project oriented tutorials will follow. Cheers.
Friday, September 18, 2015
Still busy putting finishing touches on the promo website for the upcoming game I'm concepting for. In the meantime, here's one of my images on the latest cover of 'Если' (e.g. 'If') a Russian magazine about science-fiction and 'things to come'. This issue is about the future of robotics.
Saturday, August 29, 2015
Wednesday, July 15, 2015
Oh, boy, it's been a long time since the last post, if I may state the obvious. What can I say? I've been working round the clock on my current gig, a very exciting TBA (soon) game for PC, scheduled for release in 2016. Over 9 months of solid work so far makes it the longest project I've been involved with to date. I've produced tons of concept art, storyboards, even animatics, some of which I hope to share with you once the project info is released, hopefully within the next month or two.
Apart from that, I'm trying to find some time for 'Razordome', currently preparing a layout for each individual page, polishing the script and planning all the interactive content. I'm also working on a couple of teaser images that will be added to the project's official website, along with some additional info. Till next post.
Saturday, April 25, 2015
In the midst of all the client's work, I've started working on my first interactive artbook 'Razordome', which is a visual development of a sci-fi story, scheduled for release in 2016. It'll be full of concept art, storyboards, sketches and even matte paintings, with a bunch of short clips and animated camera projections. You'll be able to follow an exciting story and enjoy some hard-core action. I will post some updates about it here but for regular info and small teasers, make sure to check my RD developer's journal on Facebook. Join the League!
Monday, March 9, 2015
Finally, time has come to share some of the concepts prepared for 'Jupiter Ascending'. It's been 3 years already since I worked on that movie and it was great to finally see it in all its IMAX glory. If you haven't seen it yet, do yourself a favour and rush to the nearest cinema. It's one of those things you have to see on big screen. For my part, I worked on Aegis cruiser and ZERO's (flying mechs) assembly and deployment system.
Anyway, below is a glimpse and check the full gallery here. Let there be spaceships!