A character done a while ago for an abandoned Asian card game project. In the post-apocalyptic wasteland, toxic fumes are not your only enemy.
Monday, January 14, 2013
I contributed to one of the main features of the Issue, called 'Pro matte painting', sharing some techniques on creating night shots. The article also contains tips and tricks from other fellow matte painters, like David Luong, Jaime Jasso, Frederic St-Arnaud, Alt Altiner and Francesco Corvino. If you're interested in the topic, make sure to pick up the magazine here.
Sunday, January 13, 2013
Monday, January 7, 2013
Small warmup while familiarizing myself with ZBrush. In the past, only touched the app briefly but now I'm preparing a couple of detailed environments/matte paintings, heavily utilizing sculpting, displacements, etc. I'll post the first WIPs soon. For now, a quick and cruddy barbarian.
Friday, January 4, 2013
A few more quick suit designs.
1. Pressure suits, good for deep space flights and rapid descends into the atmosphere. Elastic, yet extremely durable. Can withstand pressure up to 12 G. (using After Effects and 'Element 3D' plug-in with its particle replicator capabilities.)
2. Combat suits, for infantry facing off-world life forms, outcasts and space pirates. (Maya scatter scripts and kit-bashing).
3. Exploration suits, for scouts, geologists, cave-divers and search & rescue teams. (good, ol' Photoshop with addition of some texture brushes).
Wednesday, January 2, 2013
Welcome in 2013! May it be fruitful and full of great projects.
To start with something colorful, here are a few suit designs I did a while ago, more experiments than anything else really, trying various techniques and Maya scripts. I'm studying ZBrush and modo at the moment, in order to produce some kick-ass 3D faster and more conveniently, leaving cumbersome Maya behind. Soon, I'll post one or two more polished artworks.
In the meantime, first two boards.
1. Alien suits, either found in derelict ships or seen during direct encounters. Some seem to be 'alive' and able to change consistency and/or constantly reassembling themselves around the 'carrier'. Purposes, abilities and endurance unknown (using Maya's particles/instancers with a bit of kit-bashing and fractal generators).
2. Bio-organic suits, with electronically controlled 'inner environment', useful for extreme weather conditions and medical recovery (using After Effects and 'Element 3D' plug-in with its particle replicator capabilities.)