Wow, a month without a post? Sorry, been quite busy, working on a variety of things but lots of stuff is coming soon. I've started a couple of my own projects which I'll post by the end of the year - one post-apocalyptic action-packed, full of nasty creatures and man-on-mutant combat. The other, very contemporary - a series of set designs of great variety, from creepy serial killer's basements to bright and cheerful cafeterias. In anticipation for these projects, a new version of my portfolio has been released, which you can check at the usual address: www.ak-art.net
Thursday, November 29, 2012
Thursday, November 1, 2012
After year and a half, it's time for some of many concepts done for 'CA' to see the light of a day. I updated the portfolio, so if you want to have a look, go straight to the gallery. Hope you like the pieces and any comments are, of course, welcomed.
It was a very exciting project to be on and I'm happy it turned into a thrilling film of epic proportions.
Most of my designs for the movie belong to this sci-fi part that takes place in Neo-Seoul (Nea So Copros). From day one, I was working on the city's overall appearance (downtown and old part), Papa Song restaurant, city's transit system and the main two vehicles - Enforcer's Gunship (winged, attack ship) and Skiff (which Somni and Chang use during the chase/escape sequence).
For Zachry''s post-apocalyptic story, I worked on Meronym's props and gun, Kona warriors' weapons as well as on the enormous 'hovercraft' used by Meronym's tribe (the final movie version is more streamlined).
Overall, the project was a blast. I met a bunch of great people, including other very talented and experienced artists like Peter Popken or Steve Skroce, and all three directors who are very approachable and friendly. Babelsberg Studio is a great place which I hope to visit again, for another production, should I have a chance. My work was just a small drop in the whole design process but 'what is the ocean but a multitude of drops' ;)